Rules
The United WarFare League uses the guidelines devised by the United Units board and legislature for all its matches.
- No Rifle Nade Priming
- No Sky Boxing
- No Boosting with Objects
- No rooftops unless excepted on map report
- No Obstacles in Stairways
- No Obstacles blocking Doorways
- No Obstacles blocking windows
- No Immovable Obstacles
- No mounting MG on other players
- No Map Glitching
- No using Non-Members or "old"-members who haven't been around for a while or Ringers
- No Skins or Material folder tempering
- No unrealistic skins/sounds
- No Cheating or Hacking
- No Playing over Time Limits
- No Requests for Extended Time
- No Crossing Midlines If Defending
- No Ghosting
Penalties
Round Losses
- Rifle Nade Priming
- SkyBoxing
- Boosting
- Obstacles in Stairs/Doors/Window
- Immovable Props
Crossing Mid Line
Match Forfeit
- Hacking
- Cheating
- Script Hacking
- Map Glitching
- Using non-unit Members or "old"-members/Ringers
- Unit Failing to upload 90% XRay after match
- DQ found and verified
- No show to match
- Forfeiting the match on game day
- Player found to cheat after match and banned
Player Removal
- Hacking
- Cheating
- Script Hacking
- Map Glitching
Player Ban
- Hacking
- Unrealistic Skin/Sounds
- Cheating
- Script Hacking
- Ghosting
Unit Removal
- Ghosting
- Repeated failure to supply XRay info
- No show without letting UWS know before hand
- Player is Removed for above. Unit may only continue if they discharge the individual.
- Unit may not contain a player located on the communities ban list.
|
GamePlay
The United WarFare league is dedicated to maintaining your units progress throughout the season. After weekends competitions, UW Staff members will update the weekends standings and upcoming schedule. In addition, the United WarFare’s rules and gameplay will mimic the guidelines set by the United Units meeting board and legislation.
All matches will be played in the attack defend style of play:
Regular and Playoff Gameplay
Max Classes
Inf. Rifleman
2 Assault
1 Support
1 Rocket
1 Sniper or MG
Match Flow
Round 1
1. Attack (Allies)
2. Defend (Axis)
Round 2
2. Attack (Axis)
1. Defend (Allies)
Switch Sides
Round 3
2. Attack (Allies)
1. Defend (Axis)
Round 4
1. Attack (Axis)
2. Defend (Allies)
TIE BREAKER
Units will switch back to their original teams for a Force Battle
1. (Attack) (Allies)
2. (Attack) (Axis)
All Pickups Allowed
Rounds 1-4 are 20 minutes in length. Tie Breaker is infinite.
Illegal Files
Skins:
May not use snow skins for night maps
May not use pink player skins
May not use big head mode
May not use extremely bright color skins (green, red, yellow, orange)
Weapons:
May not use scopes for the rifle KAR98 that remove the bottom iron sites
May not use red dot sites/scopes
Commanders will be notified of the offending player using illegal skins and must remove that player from their roster before continuing in the league. |
Registration
Units registering for the United WarFares 2nd Annual season must do so HERE. Upon completion of your request please notify your liaison you listed to accept the friend invite he will soon be getting. The absolute last day for registration will be Dec. 15th. After that date any enrolling units will be placed on reserve and added into a list in which the order of their enrollment will determine seniority. These units will be allowed to play in the season if any existing teams forfeit the league for whatever reasons. The replacing team will keep the record from the previous unit and play out the rest of their schedule.
- Teams have until Dec 15th to enroll to start in this event
- Teams must play DODS
- Teams must have a website
- Late Entries allowed
- Late Entry will only play if enrolled team quits the league or two teams are in reserve
- Late Entry will not be qualified to win the entire season and matches played are viewed more important than winning percentage meaning a new enroll 3-0 will not be seeded above another unit who is 6-4.
Playoffs
The playoffs are expected to last three weeks. However, again this may be extended if we have more units than expected. During the playoffs, instead of having set positions on who starts allies or axis like the regular season, the highest seed unit playing the match will have the option of choosing which side they wish to start with. In addition, the matches will be played at 12vs12. Like the regular season, matches will continue if a unit cannot get 12 members into the server. The win or loss afterwards will be recorded and final.
Playoff Info:
- Units will only advance to the next round if they are victorious
- Top seeded teams will pick whether to start Allies or Axis
- There is a 30 minute time limit for each round. The attacking team must kill the last defender or they will lose that round.
- There will be a 10 minute preparation period before each round (Or unit Commanders agree to start)
- Units will only play other units in their conference.
- The two final units left will play for the championship. There is no time limit for this match.
- Matches will be played on stock maps.
|