Map Name:

dod_Canals Territory Control : 10%
Minimum Force:

8 vs 8

Perk:

1/4 Torwards Extra MG

Weapon Restrictions:
Inf.
 
 
x2
x0
x1
 
x1
OR
x1  

 

In works

Map Report For Vienna

 

Canals:

 Synops:

Canals offers a linear design in which units must rely on long range protection to close on the enemy. Feirce fighting for each bridge will surly take its toll on both sides.

 

Map Rules: 

MIDLINES

 The midline for dod_canals is pretty straight forward. Just divde the map in half using the bridge in front of the large wooden door and fountain with a tree in it as seen below. The fountain that has a tree in it is playable for both defenders. The upper story above it is off limits due to the only access available is a ladder attack which is not a realistc way to attack knowing someone is up there. So for this purpose the top story will be off limits to both attackers and defenders.

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For both sides, defenders may not enter the spawn are shown below. Attackers are auto killed if they enter it.

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Rules

 

 Players may not be on top of these things in the hallways nor the gaurd (the wall to the right).

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 Players may be on boats.

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Players may not set up on any structure jutting from the water. You may mount an MG.

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