Map Name:

dod_TunisiaCTF_rc1 Territory Control : 15%
Minimum Force:

14 vs 14

Perk:

2/3 Torwards Extra Support

Weapon Restrictions:
Inf.
 
 
x2
x2
x1
 
x1
AND
x1  

 

In works

Map Report For Tunisia

 

Campazzo:

 Synops:

Tunisia is the most important territory in "War of Magnitude". Supplying 2/3 to another Support class and 15% to territory control, Tunesia is the Eagles Nest of the Nile. The allies get to vcontrol more of the map, however the Afika Koprs has the advantage of bottle necking the attacking Allies if they can manage to keep their tunnel flanks secure. With a good mix of long range fighting to the East and close quarter clearing to the West, Tunesia will take a large casualty toll to claim possession of this rich territory.

 

 

 

Map Rules:  Midlines

 The midline can be broken into three parts. The Middle courtyard section, the Eastern rural area and the Westen ruins. Pay cloe attention to the finer details of those avanues below.

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 The middle portion of the map seperates the Allied and Axis' limits of advance to the central square. Both teams are allowed to use the archway leading into the Western Ruins. In addition, Axis may use the house located at the left of this image. They may only be in the downstairs portion and not be on the stairwell.

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 On the Eastern part of the map is the Rural Eastern limits of advance. The axis may set up anywhere behind the militray vehicle with the crates beside it. The Allies may set up to the same position.

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 On the Western portion of the map their is a large opening of ruined infranstructure. The Axis may advance up to the long debri that was once a building. The Allies may move up to the same spot on the other side of it, and in addition use the archway. Note, if you retreat from the archway as an Ally you MUST retreat into the central square and not the runied West.

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EXITS

 Axis defend in the section highlighted green. They may not backtrack to where the photo was taken. They may only move forward into the playing map.

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 The Allies may defend as far back in the tunnel up to the last torch used before the entrance.

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Map Rules:  Rules

 

 No player may use furniture to their advantage. You may not stand on it, use it to barricade (no barricading at all), lay on it or use it for trapping. You may use it to mount MG's, hide behind and use for concealment.

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 Players may stand, lay or crouch on any military vehicle.

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Players may not set up on rock formations larger than one hop to jump on or no taller than a man. They may, however use smaller rocks to lay on, behind or in front of. Because the rocks jut out some, the league will bend the rule slightly on the case of "Floating bodies". Meaning you can lay behind a rock and if it caues your body to float that is fine. However laying on top of a very small and narrow rock and causing floating will not be allowed.

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 Players may not use flower pots as IED's.

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 Players may not be on top sandbags, wheelbarrows, small ledges, fountains, etc. For Tunisia they will be allowed to be on crates.

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