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In works

Map Report For Morrocco

Marseilles:
Synops:
Marseilles can be viewed as a giant circle with two choke points. If an attacking team can break through one of these points, defenders must have extra measures in place to counteract the offensive.
Map Rules:
MIDLINES
In the first image (Far East of Map) lies the courtyard. The courtyard acts as a midline as shown below. Their is not a universal midpoint because the axis may be able to shoot into the allied spawn, so that is why it is moved back some. The allies are also moved back to the fountain because in the North Western midline, they already have a very tough choke point to attack.

This image shows the North Eastern midline. The Axis are permitted to use the house on the main road, however they may not look down the street and into the allied spawn (impossible to do unless you are past the midline which is the front door). In other words, Axis defenders in this house must stay and fight, they may not retreat. The Allied midline is the same house and the elevated patio. They may not be on the ground beside the truck because the choke point is already bad enough for attacking Axis. Shown in Green is the patios escape route, they may not cross it at any time. (In other words they should not be able to see into the alley way from the ground, only the patio).

No defenders may be inside their respected spawns.
Rules
Players may not be on top of bars, tables, pantries, etc.

Players may be on top of crates, sandbags, edges of walls, lamposts, etc.

Players may not set up on top of any fountains or benches.

Players may set up on wheelbarrows.

Players may not set up on putruding structures from walls like this one.

Players may set up on top of vehicles.

Players may not barricade or block stairways, ladder wells and doorways in any way. Nothing should obstruct its path.

Players may in the water.

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